Transition to play

When pressing play the players jumps in the air and lands in the invaded SynthwaveCity in the background, with a flash the player dissapears. 
A circle fade is focused on the city.

Cutscene
The circle fade opens and it reveals the city turned off, no music, no moving buildings, no beautiful sunset and no pink lights on the ground.
An ufo is seen creating alien slimes. Then the HERO enters the scene and spectacularly destroys the ufo. When the hero lands the power is restored to the city.
 

Transition back to menu

The player jumps back up and out of the menu in the background and lands in the menu(screenshake).

Changes

Main menu

The level can be seen in the background being invaded by an ufo.

levers are now slimes with a hit effect, the slimes collapse when hit and the screen shakes.

The buttons now have a bit of punch to them when clicked with an effect and screenshake.

The Platforms are more clear with a light blue color.

When landing with a high velocity there will be screenshake.

Pause menu

Completely overhauled. The phone felt out of place and it has been replaced with a simplified main menu.,

Gameplay

Kill screen effect now shows the floor, but its a bit darkened.

Bounce height has been decreased.

StatusReleased
PlatformsHTML5
AuthorJorn Uffing
Made withUnity

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